logon()

SYNOPSIS

int logon(void)

DESCRIPTION

When the parser accepts a new connection, it first calls
connect() in the master object and then applies logon() to
the object that is returned by the master. That will usually be
a special login object, that is expected to clone and get going
a user shell or player object.
Should return 0 on failure, everything else means success.

SEE ALSO

connect(M)