logon() ======= SYNOPSIS -------- :: int logon(void) DESCRIPTION ----------- :: When the parser accepts a new connection, it first calls connect() in the master object and then applies logon() to the object that is returned by the master. That will usually be a special login object, that is expected to clone and get going a user shell or player object. Should return 0 on failure, everything else means success. SEE ALSO -------- :: connect(M)